Jeff's Exalted Game
Thorn Without Roses
Thorn Without Roses: Green Jade Skycutter
The skycutter is crafted of intricately worked green jade, shading to a slightly-translucent chartreuse at its razor sharp killing edge. The opposite edge of the weapon is embossed with a thick, winding vine covered in gold-tipped thorns. It possesses a single hearthstone socket in the center of the blade, outlined with a twisted orichalcum vine. Several curved thorns embrace a gleaming cluster of six rose-gold spheres, the Celestial Stone.
Tags: Lethal, Thrown (Long), Cutting, Special.
Close +5, Short +4, Medium +3, Long +0.
A thrown skycutter almost always returns to its master’s hand—only if the wielder botches her attack roll does the weapon need retrieving.
A Solar Exalted who attunes to Thorn Without Roses automatically gains Reflex Panacea Method.
Reflex Panacea Method
Prerequisite Charms: None
Those who attune to Thorn gain an instinctive familiarity of toxins and how to counteract them. When the Solar is subjected to poison damage, he may use this Charm to instantly negate all damage from poison and render the poison harmless.
Deadly Nightshade Blow
Cost: 3m; Mins: Essence 1, Thrown 2
Prerequisite Charms: None
Thorn’s edge burns with venomous chartreuse Essence as it delivers a fateful, poisonous strike. A decisive attack supplemented by this Charm poisons its target on a successful hit. This toxin possesses the traits of arrow frog venom (p. 234).
Mystic Elixir Concentration
Cost: 3m; Mins: Essence 1
Prerequisites: Reflex Panacea Method
When a Solar applies a potion, toxin, or alchemical concoction to Thorn’s edge, he may channel motes of essence along the blade, causing it to ripple with coruscating viridescent light. The substance is temporarily concentrated and intensified, so that when someone is successfully wounded by the Thorn, the effect and duration of the compound is increased by (+Essence).
Toxin Leeching Technique
Cost: 5m; Mins: Essence 2; Medicine 2
Prerequisites: Reflex Panacea Method, Deadly Nightshade Blow
When a Solar’s companion has been poisoned, he can wield the Thorn as an instrument of healing, piercing the victim’s skin with the weapon and channeling essence through it to supplement a Medicine action to treat poison. The Exalt rolls (Dex + Medicine + Essence) against the toxin’s difficulty and if he succeeds, the Thorn will absorb the venom. For each time the Solar allows the Thorn to assimilate a toxin in this way, the weapon’s toxicity increases for the rest of the Story and the poison released through Deadly Nightshade Blow causes the victim to take one more damage per round.
Strangling Vine Prana
Cost: 6m, 2i, 1wp; Mins: Essence 2, Thrown 3
Keywords: Decisive-only, Perilous
The Thorn Without Roses can heal, harm… or merely disable. When a Solar activates this charm and makes a decisive attack, instead of striking and wounding, Thorn flies swiftly and suddenly releases a multitude of barbed vines that entangle the target, causing him to suffer a -2 penalty to mobility and defense for (Essence) turns. Successfully striking his opponent with this Evocation grants the Solar one point of Willpower.