Whirlwind of Fate

Whirlwind of Fate
Cost: 15sm, 1wp.
Keywords: None.
Duration: Variable.

While preparing to cast this spell, the caster stands motionless and observes the weaves of Fate. In the light of her anima, she can see how every creature and object in her vicinity is tied to every other and interprets how those interactions can be turned to her own advantage.
When she casts the spell, the sorceror names a goal, and the whirlwind of information she received about her Fate can be read to aid in this goal. The caster rolls (Intelligence + Occult), and each success adds two to a pool of bonus successes. The player may then take the bonus successes from this pool and add them to any roll that furthers the goal she stated when casting the spell. The pool lasts for a number of hours equal to the sorceror’s Essence.
The sorceror may only use (Essence) bonus successes on any given action, but these may stack with bonus dice or successes gained from other sources. The successes may not be added to damage rolls, but may be added to static defensive values.
If the stated goal is not completed in the time allotted, she suffers from an internal penalty to all actions equal to the number of bonus successes remaining, until either she meets the goal or the next sunrise.

A sorceror who knows Whirlwind of Fate as her control can maintain her pool of bonus successes for (Essence) days rather than hours. In addition, due to her aptitude for reading and reacting to the weaves of Fate, the sorceror may once attempt to tweak the threads by rerolling 1s in a single roll while the spell endures.

Whirlwind of Fate

Jeff's Exalted Game astarinel